Super Fire Pro Wrestling 2

In his first ever video review, Adorable Andrew discusses Super Fire Pro Wrestling 2. The game was released by Human Entertainment in 1992 for the Super Famicom platform. The game was a Japan only release.

A brief rundown of things discussed by Adorable Andrew:

  • Andrew points out the vast selection of wrestlers you can play as.
  • Andrew shows his appreciation for the game's music.
  • Andrew briefly touches on the graphics of the game.
  • Andrew discusses how there are no status bars in the game, and you have to rely on visual cues to determine when to pin your opponent.
  • Andrew suggests that one of the playable wrestlers bares resemblance to Hulk Hogan.
  • Andrew demonstrates a tag team match-up.
  • Andrew suggests that there isn't that much of a difference between the wrestlers, although they do have different moves.
  • Andrew pokes fun at the sound effects.
  • Andrew discusses the origins of video game music.
  • Andrew demonstrates his favorite move in the game by throwing his opponent into the turnbuckle repeatedly.
  • Andrew plays as Mad Tiger, whose special techniques include breathing fire and kicking his opponents in the crotch.


SFPW2-1.pngSuper Fire Pro Wrestling 2 is one of those games with the misfortune of international title confusion. It's one of many pro wrestling games in this long-running series developed by Human Entertainment. Since these games were released on a variety of different platforms, this only adds to the confusion. For the sake of this review, I will take the Japanese title as correct.

SFPW2 was developed for Super Famicom, and was released in 1992. You can select from 25 different wrestlers who all vary subtly in appearance, stamina, and technique. This is not a game with a whole lot of depth; so again, the differences are usually pretty slight.

You can choose from several different modes including official league matches (singles and tag), exhibition matches, lumberjack matches, and elimination matches. SFPW2-2.pngYou can play with up to 2 players in any mode (up to 8 players in the "open league" mode), though it's not possible to battle each other in the official league matches, as you are faced with increasingly harder computer opponents.

Gameplay

The gameplay is where this game really shines. It's a lot of fun to duke it out with computer opponents, though their tactics tend to be calculated and predictable. Human players, on the other hand, tend to be less predictable and therefore more interesting and challenging to engage. Using the X button, you can run to the ropes, and collide with your opponent or the referee to comedic effect. You won't see computer opponents trying this one on you.

SFPW2-3.pngAll of the wrestlers have signature moves, and while their moves do tend to differ from one wrestler to the other, there are only a limited number (usually the same number) of moves a particular wrestler can execute. No particular move seems to do more damage than the other, so you could repeatedly throw your opponent to one of the corner posts and drain their energy that way. I have personal experience...

One of the things that often catches people off guard about this game is the complete lack of any status bar or health bar. There are other visual cues that tell you how close your opponents are to submission, but the easiest way to tell is to put them in a submission hold or to pin them down. If they don't give up, throw them into the corner post a few more times and try again.

Graphics

At least you can tell they're SNES graphics, but that's not saying much. It's an improvement over any NES game to be sure, but not a good reflection of what the system is capable of. Fortunately, the gameplay tends to make up for it in a big way.

Sound & Music

SFPW2-4.png Frankly, quite hilarious. When you put your opponent in a submission hold, it sounds like you're pulling on rubber or applying pressure to a balloon. When you land a punch or a kick, it sounds a bit like hitting a leather sofa. Quite laughable.

The soundtrack is kind of cool, but is totally stuck in the 80s. The MIDI guitars sound more like motorcycles than guitars as they often did at the time. MIDI Guitar is just one of those hard things to get right. In any case, the music is kind of a combination of Hard Rock guitar riffs with 80s synth riffs. Like I said, the compositions themselves aren't that bad, but the MIDI sounds make it hilarious.

Overall 7/10

I remember playing this game with my friend a lot in elementary school and Jr. High. We had a lot of fun playing, laughing, and making spoofs of this game. I'm not sure exactly what it was about this game, but it was quite addictive and maybe a little too easy to make fun of. The gameplay is by far the best quality of the game, and besides that it's kind of a hit-and-miss game, and doesn't really hold a wide appeal. What? Don't look at me like that; wrestling was big in Japan at the time. I will throw you against the corner post if you step over the line. ;)

Click here to watch me throw my opponent against the corner post repeatedly.
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