
Recently I achieved a feat I was never able to accomplish before: I
built a Megalopolis in SimCity. My map of choice? - No. 61 - a map
highly recommended for building large cities in one of the three
guidebooks I purchased in Japan. Map selection is actually quite
crucial to the development of your city and it's best to plan
accordingly.
After completing all of the scenarios (damn you
Detroit and Las Vegas), and building a Metropolis in practice mode, I
decided it was time to try my hand at a real city. While I still lived
in Japan, I managed to create a sizable city of 480,000 people, but I
was never able to reach the Megalopolis status (population 500,000).
Part of the problem was the SNES cartridges. They're supposed to be
able to store saved games, but more often than not you'd insert the
game into the console after a few weeks of negligence, only to find
that your saves were utterly wiped (this wasn't a problem exclusive to
SimCity, mind you). This time around I played using an emulator (yes, I
bought and still own the game).

In any case, using my fairly comprehensive knowledge of the game, I was
easily able to build a Metropolis (population 100,000). This is where
it really started to get interesting, as I had previously never been
able to create a city beyond that size without using cheats. This time
around, however, things were going smoothly.
Part of the secret of creating a city that grows consistently is to
avoid overbuilding. It's important to monitor the progress of your
recently built residential, commercial and industrial zones before
moving on and building more.
It was surprising to me how well I remembered the game, and how
addicting it still was. I'm practically a walking SimCity dictionary,
and yet, I had never achieved a Megalopolis before, and that was the
one thing standing in the way between me and complete mastery.

Well, I'm happy to say that I was finally able to build a Megalopolis.
Not only that, my city still has plenty of room for development.
Technically, the game doesn't really "end" until you create a city with
a population of 600,000. Suffice to say, I think it may be possible
considering the amount of undeveloped land still available to me. Since
I made it this far, I may as well give it a go.

As a side note, one of the things that kept the game interesting was
the music. Each time your city reaches a new stage (your city starts as
a Village, then grows into Town, City, Capital, Metropolis, and
Megalopolis respectively) there is a new musical theme. Of course, most
of these themes are very familiar to me by now. The Town and City theme
aren't quite as recognizable (most people can make it as far as Capital
without too much difficulty) but the Capital and Metropolis theme
(which is quite fitting I might add) become very familiar to a seasoned
player like me. After all, it takes a great deal of effort to build a
city beyond a Metropolis. Part of the excitement and drive of reaching
Megalopolis for me was to hear the elusive theme accompanying it. When
I finally got to hear the bizarre fast-paced music, I suddenly realized
I was no longer treading familiar territory. The theme hasn't really
solidified in my mind yet, but I'm sure it will become familiar as I
continue to play.
I know most of you teens out there say this game "sux", and "it's so
old", and "the interface is awful" but I will defend it to the end
(this isn't to say that I don't play more modern games either). SimCity
is a fabulous game and you really have no idea how much strategy and
depth is involved until you investigate it for yourself.
This article was originally published on September 22, 2007.