Illusion of Gaia

Illusion-of-Gaia.jpgRecently I completed the Illusion of Gaia, a 2D Action RPG (role-playing game) in the vein of Zelda or Secret of Mana. The story is linear and only progresses as you complete the respective quests. I managed to find the Japanese version of the game, and since I much prefer playing games in their original form, that's exactly what I did (I speak, read, and write Japanese).

Among other things, I liked the game because:
  • The controls were simple and easy to learn (although there were a couple of abilities that could have been explained better)
  • The story was good
  • The characters were relatively memorable
  • The puzzles were challenging and engaging
  • The ending was satisfying and didn't leave you hanging
I also liked the fact that the game was original. The game-play, of course, was similar to many other games I've played, but the dungeons were very unique and large (especially Great Wall of China and Pyramid). The game retained an eccentric atmosphere throughout.

I didn't like everything about the game, however. For one thing, I thought Freedan's Aura Barrier was completely useless. The spirit of Gaia even went to the trouble of explaining that it would be very useful and yet, as far as I can see, it's a complete waste of time. I really think they could have done a better job planning this out. Especially since you gain the ability much too late in the game for it to be all that useful.

Another thing that bothered me was Will's third and final form, Shadow. The ability to transform into Freedan was cool, but I didn't think Shadow was quite as chill. I really think they could have made him a lot cooler. Besides, even if he is the strongest in the bunch, he has no cool abilities like Will or Freedan (with the exception of Firebird, which you can't use until the last battle). I would have much preferred using Freedan for the final series of battles, but maybe that's just me.

Ultimately, aside from a few minor letdowns, the game is great and is definitely worth a play.

This article was originally published on August 27, 2007.
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