Front Mission

Front-Mission-Pic1.png Front Mission was released in 1995, and developed by Square. The game was released for Super Famicom (SNES) but was never released outside of Japan.

And that's a shame, because it's actually a pretty cool game. It's basically a turn-based strategy game with role-playing elements. Your characters pilot wanzers, essentially large robots armed for combat. Your wanzers are highly customizable, and as you progress through the storyline, better parts become available.

The story begins where Royd's fiancée, Karen is killed by captain Driscoll (who later uses Karen's brain as the processing unit for his wanzer). Royd and his team were merely examining the premises, but this hostile action provokes Royd and his team to action, and sets the stage for the first mission.



Gameplay footage from Front Mission

While the storyline is pretty good, the main protagonist, Royd, is a rather stoic and colorless character. When Olson, the colonel of the mercenary unit Canyon Crows comes to recruit him, he readily agrees to lead the unit (without much persuasion). In this way, rarely does he make judgment calls of his own.

Front-Mission-Pic2.png With that said, the game itself is a lot of fun. One of the best features about Front Mission is the ability to customize your wanzers. Everything from shoulder missile units to leg parts are fully configurable, and while it's usually a good idea to stick to the "best" parts, there is still a lot of choice. Through trial and error you may occasionally find unusual setups that work well.

The turn-based gameplay does require some thought, and the wrong move may find you surrounded by enemy wanzers. Rarely is it a smart idea to go charging in to the middle of battle, especially with Royd. If Royd is defeated in combat, you will see the "game over" screen. Fortunately, that never happens if any of your other team members are crushed.

Most of the time you are far outnumbered by enemy machines, but typically their gear isn't as good as yours (as long as you continually upgrade), and because your characters level up as they gain experience, they tend to be ahead of where your enemies are. As long as you make wise tactical decisions, you shouldn't run into too much trouble. The early missions tend to be a little challenging, however, until you get used to the system.

Front-Mission-Pic3.png The music is pretty cool, though it's certainly not as memorable as the music from Final Fantasy VI. If anything, the shop music is the theme you remember the most, because of its laid-back, bouncy Jazzy vibe.

The menu system and the overall esthetics are unique to this game, and it's obvious that they put a lot of time into every detail. A slight departure from other Square games, Front Mission is a classic in its own right, spawning many sequels and spinoffs.

In another post I mentioned that this game wasn't so much fun as it was addicting. I don't retract that statement. Yes, it's fun, but it's addicting more so because once you're past a certain point, you just want to keep going so you can upgrade your equipment and test it out on the battlefield. I recommend this game to anyone who can read Japanese, or somehow get by with all the English that's in the game.
Front-Mission.png It's been a very long time since I last played this game. I remember that I finished it in grade school, and was totally absorbed by it. Until I picked it up again recently, I had forgotten how hard it was. If I didn't have a guidebook, I don't think it would have been possible for me to finish it.

Now that I'm playing it again, I'm not sure if "fun" is really the word I would use to describe it. It's really more "addicting" than it is "fun". You want to get to the next city so you can upgrade your Wanzers and test them out on the battlefield, an endless cycle that continues. Early game, however, it seems like you're barely scraping by. You don't always have enough money to upgrade your machines, despite the fact that you need some of the best gear available to triumph, even in early missions.

I like the unique look and feel of the game. Without a doubt it's a SquareSoft game, but quite different from anything in the Final Fantasy series. That isn't to say it isn't without its similarities (like the music), but it holds its own atmosphere and aesthetic.

I'm finding the storyline a little weak this time through, but it seems like gameplay was the main focus in the creation of this game, as opposed to plot.
Amazon Wish List