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SIMCITY - Building a Megalopolis
![]() Plenty of TOP level buildings. After completing all of the scenarios (damn you Detroit and Las Vegas), and building a Metropolis in practice mode, I decided it was time to try my hand at a real city. While I still lived in Japan, I managed to create a sizable city of 480,000 people, but I was never able to reach the Megalopolis status (population 500,000). Part of the problem was the SNES cartridges. They're supposed to be able to store saved games, but more often than not you'd insert the game into the console after a few weeks of negligence, only to find that your saves were utterly wiped (this wasn't a problem exclusive to SimCity, mind you). This time around I played using an emulator (yes, I bought and still own the game). ![]() Comprehensive overview of the city. Part of the secret of creating a city that grows consistently is to avoid overbuilding. It's important to monitor the progress of your recently built residential, commercial and industrial zones before moving on and building more. It was surprising to me how well I remembered the game, and how addicting it still was. I'm practically a walking SimCity dictionary, and yet, I had never achieved a Megalopolis before, and that was the one thing standing in the way between me and complete mastery. ![]() Population density of the city. ![]() Still plenty of green space to develop. I know most of you teens out there say this game "sux", and "it's so old", and "the interface is awful" but I will defend it to the end (this isn't to say that I don't play more modern games either). SimCity is a fabulous game and you really have no idea how much strategy and depth is involved until you investigate it for yourself. Related Articles: This article was written by David Andrew Wiebe, web designer, graphic designer, guitarist, bassist, keyboardist, songwriter, guitar instructor, and music expert. Interested in winning a free CD? Click here for more info! Questions? Comments? Suggestions? Recommendations? Email me. Published on September 22, 2007 |
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